
#pragma once

#include "Controller.h"


namespace cgGame
{
	class CControllerBullet : public CController
	{
	public:
		CControllerBullet();
		virtual ~CControllerBullet();

		virtual void		CalcAction(float timeDelta);

		void				ProcInput();
		void				MoveWithDir(cgMath::cgVector2D& pos);

	private:

	};
}